Our first Guest on the chat show is a special one, Bob Naismith sculpted the first space marine EVER! In this bumper chat show we talk through Bobs amazing career from Games Workshop, Freelance miniature designing, and beyond. We'd like to thank Bob for lending us his time and John from WE Print Miniatures for putting us together.
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0:00
just a quick message to say that this video has been very kindly sponsored by we print Miniatures they have a catalog
0:05
of thousands of 3D printed Miniatures and if you would like to buy any you can get 10 off using the code in our
0:12
description thank you and enjoy the video [Music]
0:17
hi I'm peachy hi I'm Jeff and we probably in this hobby all owned
0:25
one painted one the very least seen one may even seen the gloriously large one
0:30
outside Games Workshop headquarters have you ever thought about the man that sculpted the first one today we're
0:37
joined by icon Legend whatever word you want to associate with
0:43
them nothing rude if you don't like games if you don't like Games Workshop and you don't like space Space Marines
0:49
keep it to yourself but we're joined by Bob Nick Smith wow good morning good afternoon thank you very much yeah how
0:54
are you guys doing we're well thank you how are you doing fine yes yeah presence of the mighty Bob naisman well it's it's
1:01
it's it's just good fun it's a great hobby to be in you know um whether you're a gamer or a sculptor
1:07
or a painter or anything it's just it's just a wonderful thing it doesn't hurt anybody and uh and we'll have a laugh
1:13
and yeah well thank you for coming along this morning does he chase us no worries yeah so do you want to start or shall I
1:19
I have a I have an interest in it's almost like an early Journey for me which was we spoke before we went yes I
1:27
share I was chatting to our mutual friend Dave Andrews hi and Dave said that he worked with Bob on heroquest
1:33
making the plastic scene Dave did the plastic scenery so that tells me that's how far back in the day that you were
1:40
sculpted that's a long time ago yeah because you know and at that time I was past space
1:47
meetings I'd finished I'd stop doing that because yeah yeah we were into the
1:52
whole kind of plastic Adventure you know and we had that teaming up with um Milton Bradley today oh no I remember no
2:00
Dave will will not thank me for this but and basically what happened was that um
2:06
Hasbro doing in London said um ah we want some bits for furniture and so we designed the bits for the
2:12
furniture I don't know if she remember there was like cardboard yeah yeah he sees with Grass Lake tops and bottoms on
2:18
so we made the patterns in fact Dave I think made most of the patterns for them and then then Hasbro said oh can we have
2:25
some castings of them I'm moving because these are quite big
2:31
they're all three to one more yes you know so they were about you know about for long
2:36
and we'd never made moments like that so I phoned up to our aunties in London and
2:41
said send me up a whole load of silicon Rubber and they sent it up and I gave it to Dave and I said to Dave right you
2:47
made the molds and I'm sorry made them all to support the molds and that kind of rubble goes off in
2:54
about six minutes six hours yeah kind of thing so the next day we came in and it was still like pretty cool I said today
3:01
did you put hardener in that I said yeah I said did you steal it he said oh it's
3:07
still there oh no sure what we had then we said the
3:13
Masters covered in uncured silicon rubber gun we didn't
3:19
know we had to get rid of and clean it off and then start all over again and it was fine at the end of the day but I
3:25
always remember yeah awesome David was an OSH moment yeah and this was and how we were
3:33
going to tell Brian Ansel you know and that kind of thing but we got away with that so yeah I've really found memories
3:39
of Dave I can't believe Dave made a mistake well there you go well it was only about that size at this time
3:48
Chewbacca what else did you do on the hero Quest so did you like a lot of the plastic figures it helped with a lot of
3:54
the figures a lot of the figures at that time um plastic was a kind of like played
4:00
very much second fiddle to the main sculpting exercise which was for making from for metal figures and
4:08
consequently a lot of the designers were either too were wanting to get on with
4:13
making Metal Masters and not really keen on doing the plastic Masters so consequently because I was the person
4:19
who was responsible for the Plastics I had to do quite a lot of the the sculpting yeah you all finished them off
4:26
you know so I probably had my hand on all of the models at one point or
4:31
another you know um I'm making them out of this awful stuff nowadays when they make models
4:38
they don't even do anything like this now they do it digitally but um originally we were making the models
4:43
in an awful if earthenware wax based clay called chavant and what it's it's
4:51
interesting because when um people are making the very first
4:56
Ford Capri a full day score they have a great big steel chassis that weighs
5:02
about a ton and then they just throw this Clay on it and then they have guys who are like grown-up versions of
5:09
us actually sculpting the car and they scoped the car and they can put a finish
5:15
on it that is shiny it looks like it's polished and it's amazing but it never
5:20
ever goes hard so what would happen is we escaped us would spend days making an
5:26
arc or a wizard and that was perfect perfect and then we would have to go for
5:32
approval when you'd put it on the table and uh guys at Alameda or Brian would say oh that's really good oh I mean oh
5:40
my god oh nice great yeah yeah we're happy with that and then to put it back
5:46
down and it was all cut and so then you were days days away from
5:51
getting it back again you know but it's never going to look the same as no it wasn't because I won off yeah you know
5:57
it's all destroyed um so there was a lot of that but nowadays then they moved on to using green stuff which is what we used to use
6:03
yeah yeah American schools um and we used that for meeting three olds but no it's it's all done with
6:09
digital and prints yeah you know and then you do elaborate on that so yeah things have moved on but it's still
6:14
great fun it's it's just mad to think that you know I didn't really know I understood who Dave Andrews was to a
6:21
certain degree then I started working the company and I was like oh you've done this and all you've done that I had no idea how much to impact you and Dave
6:27
had on my childhood as a hobby you know and I think a lot of people would not
6:33
realize that the stuff that you've done over the years they're just taking for granted yeah yeah I mean Dave was there
6:39
was a terrier in that respect because he's just a you know he's a gamer from top to bottom you know so that's all all
6:45
they've really watched to do and and uh so he enjoys himself he applied that to
6:51
a lot of what we do I mean I'm considered myself more as a sculptor maker type person who got into making
7:00
War Games figures and uh and then find this in sci-fi so
7:05
I was always coming at it from that point of view but Dave was coming out from the other end of the tunnel you know yeah you know let's get the figures
7:12
and get them on the table and get playing you know so uh yeah so what well like that but yeah I done all sorts of
7:19
things I mean uh I was only working against workshop for
7:26
about six or seven years oh wait to leave 1990. so that's mad because your name
7:33
was heard a lot in the office even like when I was there 2008 and 2012 you know people yeah yeah well it's just running
7:39
around quite a lot so there's a lot of things that are in again impact and again it was maybe because the company
7:45
was small so it was easier to have an effect yeah you know where it is now if
7:51
you walked into things workshop and you were a creative you might never be seen yeah yeah do you
7:57
know what named yes your name you just be part of the part of the thing that's also an interesting thing as well that
8:02
Brian at the time was quite keen on making sure that there was a connection between the sculptors and and the models
8:10
you know so every figure was credited you know sculpted by Bobby's yeah however so there was that rolling ball
8:17
of awareness which is now not there anymore yeah yeah because you could tell could you you Evan had a star I could
8:23
even tell the stars of like seven painters in the Olympics team so yes it's nice you know that's a Perry it can
8:29
tell that's a Perry yeah it's a shame yeah yeah it was like that was new people like the way you know some people
8:35
follow a football team and then their favorite player leaves but they keep following the player wherever they go yes right and I think and I think there
8:41
was a bit of that with with no matter what project people went on some people just collected Miniatures of that
8:48
sculptor yes and it was I think I'm you know I'm a big you know a big jazz fan or you like yourself or whatever I know
8:54
people followed Miniatures but now it's become sadly it's become quite faceless you know I think
9:00
okay Darren Latham still seems to be able to squeeze out mentioning what he's
9:06
made because a lot of the time because he paints what because he's because he's come from being painted so sculpt that
9:11
yes he's able to paint to a high level the thing that he's actually scrubbed to himself and then manages to be able to
9:17
squeeze and go and I'm painting this I scrubbed today you know and it's and so he manages to get it but there's it's a
9:23
shame because there's so many great sculptors who now you you just don't know faceless I don't know you like Mark
9:29
Bradford I don't know if he's even doing stuff now or whether or someone else's yeah yeah do you work with Marcus or
9:35
does he Yeah Bang Mark came just after I left yeah you know but he I mean they're
9:40
super talented no I mean that's that's the that's the great thing as well when I first left Games Workshop in 90s
9:48
there weren't many figure sculptors around yeah so consequently a lot of people who wanted figures done would
9:54
come to me because there weren't many Freelancers um and when I looked at some of the
10:00
stuff in the 90s from other people I looked at her oh that's not very good yeah I'm a bit worried about this
10:07
because you could see the hobby was kind of you know dwindling rather than getting better but then it seemed to come come
10:14
back and there was a Resurgence and now the the the talent that's there in what
10:21
shop God bless him and and and elsewhere is just amazing you know you look at any of
10:28
these art stations or any of those things on Facebook or whatever and it's just jaw-dropping what people are making
10:35
I suppose it's like in a weird way escalation isn't it because I remember I always wanted to paint to the heavy metal standards and the magazines
10:41
whereas that old 80s style is considered like basic paint jobs now yes
10:48
I suppose sculpting's like you know kind of kept going and going and going and that's the other thing I like I always
10:55
liked about this hobby was that there was a real mix in the sense that you've got people who are
11:01
um role players you know the gamers who understand every word in the book back
11:06
to front and they'll play the game which is a complex game of chess and other people just want to turn up with some
11:13
beers and digestives and have a nice time and then you've got people who want
11:18
to paint the models just to get them on the table and the closest you'll ever get is like three feet away yeah so it
11:24
doesn't really matter what what those figures are painted like and then you get the other people who want the
11:30
figures to be gems yeah being real works of art you know so you've got all those
11:35
things all combinations it's great it's great that people yeah can be given the
11:41
same box of plastic Miniatures and their mentality of how they approach it how
11:46
they see it yeah it's so completely different yeah yeah I know what's the thing as well that that
11:52
I remember in the early days when we went to things like game days and golden demons and things like mum and dad would
11:57
come along with the kids yeah and even mom and dad got that the bizarre there's quite a Zen thing in the
12:04
sense that you would buy the little object you would take it home you would paint it up so it was a craft aspect
12:11
you would play with it on the table you would learn the rules you would get some basic reading and writing arithmetic
12:17
skills out of the book and then when it was all finished you could put the V thing back on the shelf or in its box
12:22
and it was still there yeah whereas with computer games
12:27
is transient yeah you know you you don't need the rules because the computer knows the rules you know you're just
12:34
telling that telling them what the figure to go left go right shoot that yeah um and then when you switch it off it
12:39
kind of disappears but the idea that you have these objects that have a permanence is
12:46
really attractive and and people who aren't in the hobby get that yeah so I think that's one of the reasons why the
12:52
hobby is good well I think I think that um I think that's the wonderful thing about
12:58
um painting something so small is that even if you're extraordinary average
13:03
painter the minute that miniature is viewed by somebody that can't do the hobby at all it becomes a thing of
13:10
Wonder yeah how did you manage to do how did you manage to do that yeah and you know and then amongst other painters
13:17
you know people would barely give your miniature a glance but when you put it to your family and your friends and
13:22
people who don't know anything about it even they have a Wonder there's a wonder
13:27
even for them and yes I think that's lovely to be able to hear yeah no you know it's yeah it's just easy to
13:33
understand isn't it you know it's that mix of craft and gaming and collecting
13:40
and and and knowledge that comes with it you know um you know you could argue that if you
13:47
if you really got into it you would learn about geography you know because okay yes it's all
13:53
fantasy but you're still learning it by now about the basics of of moving around you're learning about if you get Naval
14:00
rules you're learning about you know the elements you know all sorts of stuff I mean from my experience as a
14:06
child I mean I was dyslexic I haven't dyslexic so I struggled to read I struggled to understand but having that
14:12
thing that you can get excited about and then understand geography yeah and then go oh that's a place I really care about
14:18
because I painted an Olmstead it's got a flag and I really like that then starts to you know reconfigure your brain a
14:24
little bit and then you can plan it out I say Planet out but you can at least work work to a certain point and
14:29
understand and it just helped my reading level go up just like reading stuff I was excited about so I mean I'm probably
14:35
interrupting all your questions you've got Jeff lined up but no one bearing question lines okay all right because
14:41
it's gonna have to come Aussie Space Marines all right okay right so
14:47
the best Space Marine that we all know the one walking forward with this early
14:52
one thing yes you're responsible yes that's right
14:57
so the I've got a question that sort of leads into the ones really so
15:03
did you wear Chrome was was that design originally a sketch and you sculpted it or were you left was that half lunch for
15:10
you to go no really was just let me just I no there wasn't a sketch um I spoke to Rick Priestley and he was
15:16
working on the early rules stuff and then we described it and we talked about
15:22
um things that he liked that influenced him um uh and then I just went off and made the
15:28
stuff you know in my my eye my mind I had a kind of
15:34
mix of uh D-Day
15:40
us infantry yeah landing on the beaches meets
15:45
um Romans you know um and probably those were the
15:52
main directions I was coming out and then obviously sci-fi you know I mean what
15:58
one thing that's not on those models which became part of the character later on were the heavy
16:05
um the carbs yeah um which were added when we started doing the plastic stuff
16:12
um and so that probably yeah yeah I I have to share that that's not just me yeah that was all of the designers
16:20
together I'm building that obviously the Marine has gone through so many iterations since then to how it now
16:27
looks with the primaris Marine um and although there is still
16:32
noticeable you can still go back to your original one and look at the Modern one now and there's still things there but
16:38
did you think do you was it must be quite nice to have seen how much they go back to what you did when we when they
16:44
started to pull the Horus heresy back in to become when the Horus heresy yeah anything was it the B keys are yeah the
16:52
stood shoulder patterns yeah it must was that meth was that nice to be a silver it's nice to see that there was a there
16:57
was a there was a circle there was a coherence yeah and and what they were doing uh which I you understand because
17:03
that's what they're trying to build a history um so it's yeah I I get that and it was
17:11
nice to see it um yeah nice to see this thing coming back and just to be refined because you
17:17
know when I was sculpting those models I would maybe spend I don't know uh a day
17:23
maybe a day and a half making that model but as you know that the sculptors and designers who are working now at
17:30
LinkedIn will be taking I don't know weeks yeah maybe months refining it
17:36
they'll get a print they'll check the print they'll check all the movements and then they'll go back in again and
17:41
edit it so um it's a different Beast now and it's really nice to see what it can become
17:48
did you did you um how did you feel when it started when for once for a best time they they got flavors like you know when
17:56
they went oh well ultramarines have a bit of a Roman thing going on and and the blood angels have a
18:03
have an element of that as well and then they go all white scars are going to be like Mongolian horse man and when it all
18:10
started to Branch off into all the little ways and some of them wore Huds and wore this and that yeah was did you
18:15
feel did we did was that a progression you like to see them become more characterful or did you think of them
18:22
being more the standard well GI was more that's tricky because I mean by that
18:27
point I had I had moved away from Games Workshop um you know I was I was just freelancing
18:33
so really that was up to them you know to me um you could see that as
18:40
you know in the in the hobby they wanted to explore offering different looks yeah
18:47
um and and it suited them then to say okay these are Crimson fists and these are ultramarines you know I mean it in
18:54
its first instance they were really just color colorways you know yeah well that was it yeah yeah did you did you to how
19:03
do you feel about how they've they've gone uh Marines do because you must still keep an eye on the most amazing
19:09
it's interesting to see how different people of worked on them and collaborated them
19:16
um I think a lot of the imagery is is fabulous um
19:22
it's it's diverse now you know um it's it's really beautiful stuff I
19:28
think you know um when you look at most of the models uh that I can see online the the
19:34
dynamism and the posing and the anatomy is is still pretty good pretty good it's
19:41
pretty it works um so no I I I'm pretty pleased with the
19:46
way that they look at them well that's you know that's that's really it's good that because I think you know if you if
19:52
you're responsible for the core look of how something Gannon and they now look back on it and can still think oh I like
19:58
I like the way it's traveling that's yeah if it's no I think it's great and they all the the vehicles and stuff like
20:04
that is just yeah it's brilliant I suppose the only thing is the scale creep that's gone on means that you know
20:11
you can't bring out your old Space Marines anymore because they look like children
20:17
well I think I think that that was I think that when it came the problem was wasn't anything
20:22
um they they kept making everybody else bigger than me and that was just that
20:27
was the shame it seemed to people forgot they were meant to be eight feet tall yeah and then you know and I think that you know and but I like the fact that
20:35
there was you know there seems to be a correction for me it's not so much height as I think it's the slenderness
20:40
which I think is yes when you look at the new Canadians of them they've got reasonable size heads and hands because
20:46
you worked on aerial Imperial guards as well didn't you yeah yeah the Plastics yeah yeah yeah
20:53
the 20s did the that the clues again in that awful Shivan stuff
21:00
um the twins did the case for that um and I did some of the mods because at that time
21:06
you know the technology is very unforgiving uh you know you're you're essentially when you're making a figure
21:13
you're doing you're missing an organic shape which has then got to be engineered in the same way that a cop
21:18
might be engineered or or a teaspoon you know or a plug and and the steel molds
21:24
that produce the models are are are Relentless they will just keep going and if there are any little snacks or or
21:32
undercuts in them you'll they'll destroy your figure every single time because you have to process your models to make
21:40
sure that they don't have those problems and in their early days there was a lot of learning for that
21:46
um nowadays the software routines and so on that help you but uh in those days you
21:52
had to just use your eye um so it was it was tricky you know but yes did the Imperial Guard
21:58
um yeah did the other thing that I did a lot was I
22:03
was also in charge of the sculptors um for a couple of years and this was a
22:10
time when we were expanding Workshop hugely and Brian wanted to have maybe
22:17
150 or 200 new models every month wow every month
22:23
and we had a finite number of sculptors so there was just no way you could get that from them so what I used to do
22:31
was I would say like get the the Petty's space wars would get pressed and I'd get
22:37
the greens back I'd take them home and I'd pull all the heads off and and
22:43
just do head swaps I never do that with the dwarves and I do that with the Imperial Army you know so that was how
22:50
we generated all these different models um so although I can't say that I
22:56
sculpted the Spaceballs or sculpted the the Army because they are the twins yeah
23:02
yeah always got these twins but the actual the the compilation of the models of
23:08
some of the models at least was down to meat yeah well they did that for a while to the I remember I remember
23:14
um collecting um when they when the acadians had their their major redesign
23:21
which I thought it was a produced Third Edition fourth edition where the Stadium's got and the certain
23:26
Specialists were still a metal I remember having a medic of all three minutes to be able to make what the two
23:31
different Miniatures to be able to make one out of was was he had a medic who was in this particular stance leaning
23:37
forward like a blood bag and I remember one day I was painting him and unlocked and then realized that the guy with the
23:42
melter was exactly the same guy have a blood you know well they did the offices like it was like three different offices
23:48
but it was the same poses for different weapons yeah yeah it does its job and you know now we're
23:55
obviously blessed because you know if you look for a modern day Games Workshop sprue there's barely
24:01
there's not a millimeter wasted now if you can get an extra little Plus on it yes it's there you know oh yeah yeah you
24:07
know and I think some people go well you know back in the day Space Marines if we use them as an example are easier to
24:13
convert because they were much more multi-parts and and you know and and you go
24:18
yes but there was only ever so many ways you could build them and nowadays yes they force your hands into making your
24:24
Marine looking in a particular way but then when you look at the sprue and how
24:30
many other things you can swap and change and you know and you know uh a
24:35
captain you used if you wanted the captain with one thing you had to buy that one if he wants to cap them with another thing you have to buy a different one and now you you open your
24:42
box and all of his auctions in his from his data data is all there yes sorry no
24:47
it's definitely improvements in some ways and yeah absolutely yeah I think the the workshop of being
24:55
um I don't know why many other manufacturers that that have done that you know they
25:02
think I think they're the ones who kind of develop that idea you know I mean in the old days when when injection tooling
25:09
was a very expensive still as expensive but it was an expensive process
25:14
um to make use of the tool space you were very
25:19
economical you know because literally you had to pay for every single cavity and so every little eggs every head you
25:26
had to pay money for and and so therefore we stripped it back and that was why this frames don't look like that
25:33
now whereas now because it's so much of it is done with computers yeah and you know that they can import all the
25:41
properties all the heads the arms and so on and then just leave it to the to the computer almost to say about okay I'm
25:47
going to fit all of these in and it does yeah wow you know and even some of the interesting stuff now is that they
25:53
understand that if you put it if you cut it this way when you put the joins together you
26:00
won't be seen because something will be layered over the top that's right yeah it's very clever it is it's kind of how
26:05
it's starting to go absolutely I feel like I spend a lot less time filing and filling in than I used when I did
26:11
last time I was a hobby absolutely yeah and you're right it's come on leaps and Bones bleach for moons and since we
26:18
since we started making models like that you know well I think I've honked but that's fine no I mean I mean my my
26:25
conversation's gonna go down the Journey of well Bob names with where did you start
26:31
from oh where did it all begin and then obviously get to the point where where you are now I guess uh how far do you
26:37
want to go well obviously before um I'll start a conversation we talked about you know you worked with Dave
26:42
Andrews on here request she's like oh yeah that was you know some time into your career so it was obviously a long
26:47
time before that before I was um oh gosh as a student I went to Art School
26:54
um studied silversmithing and graphic design um but then I'd already been to a couple
27:01
of war game shows historical world news you know sci-fi was a kind of very much
27:06
off from the sides um uh and was fascinated by them I lived in
27:12
Glasgow as a kid um I ended up getting involved with a gang of guys who were war game
27:18
enthusiasts who set up a shop right in the center of the town I wonder where that was going to go then
27:24
called Walgreens Publications and they were good you know and they had this um
27:29
shop in a tiny little Garrett right in the top of an old office building it was
27:35
like like Harry Potter kind of thing and uh and they decided they wanted to get
27:40
into making toy soldiers um and so it just went from there so started making I think I made a samurai
27:49
uh and I was about 20. and then we went on and on and on from there and and then
27:54
I got involved through them uh we made loads of sign uh fun uh historical stuff
28:01
with the Aztecs English Civil War napoleonics uh I did speech not
28:08
spaceship so the naval ships one three thousand and World War II World War One ancients napoleonics made hundreds and
28:16
hundreds of them um are there for a company called navword which I think is still around yeah I mean they still sell the stuff
28:24
um so I did those and then I left there and joined the the crew at Citadel and
28:31
yeah I had you know like I say I was there for about six or seven years but I just was such fun you know really good
28:40
fun um and we did a lot of really interesting things um and then in 1990 I left
28:46
um what for a year in collaboration with Grenadier models yeah I've had that um but by then I was already freelancing
28:54
with lots of other other people so I did all did all sorts of things did um what's a lot with Hasbro and
29:01
um Peter Pan who don't exist any longer um I made uh oh gosh what did I do I did
29:09
um there was a Peter Pan there was a cricket game they did do you remember with the late 5460 mil oh yeah I do
29:17
remember that yeah that was me all right the um risk when when MB started like a big
29:24
thing that scooted down yeah wow did um
29:31
risk when it was that in fact I remember seeing to Steve Baker at the time I said why don't you do a historical one where
29:37
we do Napoleonic figures and it's all about before and then they did that so I
29:42
made all the figures and rest they filed um what else are you I did some stuff for Cindy
29:50
you don't seem proud of yourself no no
29:55
yeah I did some stuff for Cindy yeah lots of game parts and components work for Roger
30:03
Ford uh NPD and we did um the schwarza oga the black guy which is a German
30:10
Fantasy game that came out in the aftermath of like hero Quest and
30:16
all that all right and um some middle order figures for that um dinosaur games uh just don't charge
30:23
Corgi yeah um yeah
30:48
so yeah it's it's just like trawling through my you trolled your way through
30:53
my child yes Save The Flame but it's it's just and every time it's been great
30:59
because you're working with well first of all because you're working with toys and games what and what yeah what kind it's
31:05
just fun yeah um so it's always been good fun you know and yeah still enjoy
31:10
it so and the great thing about doing computers now is you can zoom in because my eyes aren't as good
31:16
and you can zoom in now and Fiddle with stuff and then drop it back down again so that's good which brings us to
31:23
obviously we've got stuff here yes we were talking to John from we print Miniatures and he said he's just working through your back catalog yes and he's
31:29
only got to pee [Laughter] if they said he doesn't want to do these
31:35
uh like the vehicles and stuff because he likes figures yeah so that's fine um but yeah I just I he's a hobby that
31:43
became a job and is still a hobby you know so you know in an evening when my
31:49
wife is sitting beside me and she's doing knitting him or watching Game of Thrones or the football or something hey I'm
31:55
sitting with a laptop sculpting you know because it just I just love it you know so um it must be
32:02
nice to be able to sculpt clean yeah I was having a table with all the storm s yeah it has wonderful and it takes us
32:09
back to that thing you were talking about about using the same bodies time after time because as you build a a
32:15
deeper and deeper library of components and parts and figures and heads and weapons
32:21
it kind of gets easier to yeah yeah since you have like a file with like holsters and pouches and Vayner yeah
32:27
yeah yeah pull that across yeah you can put across fiddle with it change every bit you know heads same thing you know
32:34
hands um boots and and I know a few like the people out
32:39
there that do sculpting like for patreon for instance they they do different skins so to speak so they have almost
32:45
like they've done like every possible pose they can think of it makes sense yes and then they just go right I'm just
32:50
gonna do Samurai versions of this thought we're all just gonna do elf versions is that something you do or do you tend to like I think not I tend to
32:56
like like I like to have them done just as a single model you know and
33:02
that's the model yeah or rather than offering offering lots of lots of options you know I just I'd much
33:09
rather offer lots of figures yeah and let people picked me and you know you know so uh let's see if I think on my
33:16
patreon I may be offering in a month like say a set of 10 figures so those 10 files but I don't
33:23
really expect people to print all of them yeah they might look at them say oh I really like that one or I like that
33:28
one you know and and print those um but the whole the whole printing thing
33:34
is is again it's just it's fabulous you know I mean it's interesting for me that
33:39
there are a lot of people in the hobby who are reluctant or maybe a wee bit
33:46
scared of it but it's actually it's it's so easy yeah you know I've become quite um fond of 3D prints since leaving
33:53
Workshop because I it started off just getting like some Star Wars figures because I've got a game called Star Wars Legion and we've probably just some
33:58
different poses and some different styles and yes you can get bad quality printouts that does happen but most of
34:06
the time the source I've been going to have been really good and we privileges they're very adamant it's good quality
34:12
stuff and the stuff I've seen here prints out it's really nice looking so yeah I mean the thing I always used to
34:17
find like as much as I love the pair is and all of their sets and stuff like when they did like dwarfs ferns there'll
34:23
be like some dwarf Warriors and there's always like one or two poses which always looked a bit like I don't know that I don't want that pose it just
34:29
looks weird so being able to choose the ones that you won and then like I you
34:34
know it looks like that acts have been followed yeah I don't want that but thank you yeah yeah no I know I think
34:40
that's that's the great thing and because it's it's it's digital because
34:45
it's internet based you know you can send files across the globe you know I
34:51
mean most of my customers are either in in the UK or in the US but there's still
34:57
quite a lot of them are in Europe and there's a smarter and we're all over the place we're in Peru and
35:03
wow you know that's fine and that's the great thing about it there's no way we
35:09
would never have sensed off to Peru the cost of Fortune there you know it's bizarre to think of
35:16
a miniature passing through the air isn't it yeah yeah they're going through okay well you know going through a cable yeah that's right bizarre is somehow
35:23
coming out as a I mean I reckon nlr five or ten years there'll be a million x
35:28
something or other they'll be in in your mum's kitchen yeah and Jamie Oliver will
35:34
be selling files for uh a funny thing that you need to meet pasta
35:40
and you know it's only five night it actually get to the point you just be printing pasta
35:45
I think about printing bridging food is that the technology you're printing is is is
35:51
Galloping along now um our prints are used mostly uh SLE
35:57
which is stereolisography and essentially what it is is a photo receptive
36:03
resin is exposed layer by layer and that's what built up model yeah
36:08
um but you can also uh use something called laser centering which is
36:14
um a technology which well surprisingly it's got lasers in it and it has it has
36:19
a hopper with very very fine metal powder could be silver could be steel
36:24
could be gold whatever you want and the laser the tiny little amount of this powder
36:31
comes down and the laser targets it and melts it wow and it builds up a gold figure or a
36:41
steel finger and and they can build things and the fascinating thing about it now is that Engineers are now able to
36:49
design engineering components that you could never have made if you
36:56
think of a ball and socket joint essentially you've got a ball that's captured and a socket which because it
37:02
has to be engineered comes in two parts yeah the clamshell you don't need to do that yeah you can
37:08
you can print the ball and the and the the clasp in one and there's there's a
37:15
video on YouTube of them and they print it for McDonald Douglas and it was a test piece of our the undercarriage for
37:23
one of the fighter jets so this thing's about five or six feet long and it was
37:28
printed in one piece well our machine but the guy takes it off the machine and
37:35
it's fully articulated all Pistons everything everything moves and it's
37:41
like just one single pin yeah you know and they can print multimedia now so you can print
37:47
or you could print an electric plug which has got the insulation and then the metal
37:52
bits in it and the little bits of copper that's Star Trek in it yeah I only became aware of that because
38:00
as a guy at Workshop he printed out some like weird snake body thing for one of our colleagues and it was all articulated and I was like oh do you
38:06
feel together like no that's how it prints before moves I was like yeah hey yeah just static isn't it it's like no
38:12
no you can do all sorts so yeah hearing that and obviously metallic's been thrown in there as well it's just it's
38:18
it's it's the way it's going to go I think you know I mean you might even end up at a point where you're going to like element games and Nottingham and say I
38:25
need 20 kittians yeah combined five minutes yeah
38:31
do you want them in silver yeah do that for you so the old days are doing photos wasn't it just yeah yeah to
38:37
Kodak or whatever come back in an hour and it's all printed out it's all gallops along you know so exciting times
38:43
how hard did you find um the leap from going from Real World to Goblin so it's hard it's hard I mean
38:51
the the learning curve on on the programs if you don't have expert
38:57
tuition which is hugely expensive by the way yeah um it's hard you know to learn stuff I mean
39:04
I use two or three different different software Suites and I reckon I only use about 10 of them because the the
39:12
capabilities that are inside these programs are so huge um uh I know they're there but I just
39:20
yeah I don't need them yet you know I I suppose you know I forget time and I can explore that I can see things and I'll
39:28
be able to see I could do this no you know what I can do that and you know when you suddenly
39:34
you see another Avenue yeah and that's one of the exciting things about these programs is that they are growing you know
39:42
um I got I'm using zedbrush now as one of them and it is fashion
39:49
seven I think and I I started with version 1.2 again about 25 years ago oh
39:57
wow so it's it's and it's grown and it's a completely different animal now yeah um but they're so powerful you know I
40:04
mean um zbrush is what they use to make um the models for Avatar all right yeah you
40:10
know it's that so it's that level of of of capability is inside these programs so yeah it's mad enough it's it's just
40:18
fabulous I I love it it's funny when you think about how far it's come now when you think what it'll look like in 10
40:24
years time it's just it's my important thing because what war gaming will be then yeah like you know you could
40:29
imagine um oh I don't know suppose you could put your Oculus goggles on yeah and you had some hand sensors you could do your
40:36
sculpting virtually you know you could just create the model you know bring it and it's
40:44
like that thing and remember a matrix when the uh the people are in this the
40:49
city and the big spaceships coming in and you've got all the people who are like the air traffic controllers they're
40:54
all doing this yeah yeah that's that's where we're going yeah and now
41:00
they're saying that science fiction is not no let's say it's probably about to do a full views that's it now I think
41:05
science fiction is only only it feels to me increasing like the like that science
41:11
fiction is only ever like about 10 minutes ahead now isn't it you know it's yeah you know it's well hover police
41:16
cars and hoverboards we know in science fiction when we have other police cars and hover back yeah
41:23
the facts when you look no and NASA and so on are
41:29
using sci-fi sources like Star Trek as inspiration the things that they can do
41:36
yeah because you know presumably Star Trek and Star Wars was informed by by
41:41
scientists you could say well you know this may happen yeah in 10 years time well that might happen in 50 years time
41:48
so there's a there's a timeline that has probably been accelerated well I think it's ridiculous how quickly I think
41:54
we've surpassed science fiction you know remember the first time I remember the
41:59
first time taking a call on my iPhone watch yes and that you know I'm and you
42:06
know and that's just Thunder and it was like it was back to like Dick Tracy because he's getting dick tracing and I thought God you know I thought God I've
42:14
I've passed my own yeah you know the chat the science fiction of my childhood I've now I'm now past that you know I
42:20
remember the you know the first time you've seen it looked like an iPad yes if you date asleep was in Star Trek
42:25
wasn't it he would go down and the captain would go down into engineer and the guy with the visor you go what's
42:31
wrong and he go we are and he does him an iPad yeah and you go wow the idea it's a thing yeah you know you know I I
42:37
always thought as a kid when I watched aliens and now four-year-old sit and use iPads not the engineering team [Laughter]
42:44
yeah never thought it was like uh when Ripley calls Carter and it's like a telephone uh video telephone call I'm
42:52
like oh that's sci-fi isn't it that's just like bug standard even your grand can with that yeah
42:58
so I've got a burning question about yeah um so you used to obviously you've done a lot of plastics as well I mean
43:04
over the years so we've scooped in for 3D is there different sorts of because obviously when you do plastic frames you
43:10
got to consider undercuts yes and whatever how does that work when it comes to 3D printing do you have to worry about any of that or are they
43:16
still not so much no because the the the printer will print it in their owns you
43:22
know so if you want you know you can print things like there's a little figure here and it's got a
43:28
there's a holes coming out from yeah the equipment here there's no way if you're designing this for injection molding you
43:36
could do that you're going to have to cut this figure off into several pieces um and present it each piece
43:42
into the mold um so the answer is that for SLE printing you
43:49
tend not have to worry about that you're only major Things Are bug standard stuff
43:54
like you know are the ankles of the figure too thin are the guns too weak
44:00
because you on the screen again it's quite seductive you know when you're sculpting on the screen you think that
44:05
gun looks great yeah you know and then when it's printed it's a bit weedy and
44:10
realistically it's okay you know if you measure up if you think that makes perfect sense but in this world of
44:18
looking at figures from three feet away you need you need a little bit of a cartoon effect you need to show that the
44:24
gun is a gun yeah you know and it does this thing and that's so you you've got
44:30
to make sure you bring that in but in terms of production problems
44:35
I suppose this artistic license isn't it because I'm like that when I'm doing like my paint and stuff I push things a
44:41
little bit more because in reality one more like that but for like say three feet away it makes sense for it yeah like that yeah I mean if you if you make
44:47
a miniature pointing a gun and the gun is the scale it should be four foots of weight you can't tell whether that's a
44:54
gloved hand or a pistol yeah yeah yeah because all it is is a tiny little yeah rectangle on top of the hand yeah yeah
45:00
so you do have to have some sort of like uh it has to be a bit of artistic like yes the other thing as well I think
45:07
about gaming is that most times okay here's some figures not real well
45:12
printed but these are pilot figures so when we when you sell them and when
45:17
people look at them look at them from the front yeah and they say oh that's great and then you buy the model and you
45:25
paint it up and you put it on the table yeah and you spend hours doing it and what do you look at back yeah and then
45:33
so I've always tried to when I'm sculpting figures try to give some interest some reward yeah for the push
45:40
muck who's who owns the model he's got something and something that he
45:45
can recognize you know so it's a simple thing but that's the functionality of
45:51
the model on the table as as a as a gaming piece yeah as as if it was chess
45:57
yeah you know you've got to be understood exactly what that figure is yeah you know and um if you haven't done
46:03
that you've kind of failed yeah you know I mean I I most the time usually see the backs of my Army but yeah inevitably
46:10
because I'm not very good at gaming they do stop they don't still okay so I do normally return up eventually the best
46:16
view of my Miniatures is normally when they're on the table next to where the bit where they should actually be taken
46:22
off hand over fist casualties yeah so what what what's uh Bob's next Journey
46:28
then what's he currently working on well at the moment is if you're not doing you know what I'm doing all sorts of things
46:33
I've got this one here that's coming out in looks cool it's so good in January I
46:40
think so this is this is a kit and I I mean I if I can print this anybody can print this okay so
46:46
um yeah that's coming out on patreon and then it comes out on the website one month leak it's a leakage gives the
46:52
leaks a boat on a run for it yeah it's bulkiest I mean I was even thinking like this as I looked at that though it gave
46:57
me like the um the ash wastes the new neckerman yeah yes and like Vibes to that so I'm like yeah yeah but again I'm
47:05
trying to make it as generic as possible yeah that's nice we've got okay I've got another vehicle I've got a big
47:10
Leica kind of science face like a near future Huey that I've done all right cool oh now now you're talking my
47:17
language now let's say helicopters and it's it's about that size and with the rotors on you know it'll be about 16
47:23
inches long wow there's a lot of printing printing in it what it'll be there it'll be out again in June no
47:30
that's so no this one's out now um the helicopter will be out next month it'll be out in January
47:36
um and then I've got a couple of other things that lined up more Vehicles more spaceships you know
47:42
I love my transmission yeah yeah are you doing a good job with them I mean I like
47:48
I like you said before we went live actually which was like you you tread the line of generic sci-fi not trying to
47:54
go down one vein too much um and I think it works really well because I was looking at that and it I'm
47:59
getting Vibes of Avatar and like Firefly but also aliens but it's none of them
48:05
it's no it could be but it gives a Vibe of them which I think is really nice that if you wanted like a drop ship from
48:11
Aliens but can't afford to get that plastic one that is no longer available yeah um then you can
48:17
like this thing here I think that's like that's about I think I've got a
48:24
uh An Elegant Mars printer no I know now because I looked on Facebook you can buy
48:30
it for 119 wow wow it's Madness
48:36
dollars so even over even if it translates to quit it's still 120 pounds
48:42
UK yeah um you can buy Elite uh a pint of the resin and you probably get most of this
48:48
ship out of that paint for about 29 pounds wow so
48:53
for about say 150 pounds you could print this you've still got the printer yeah
48:58
and you can just keep going and yeah and you know and and and you can print more
49:04
of them yeah you know you have a fleet you could have a fleet of them yeah because you imagine you know how much that would cost you from 412 well yeah I
49:11
mean just anywhere not even you know you've got like all sorts of companies out there it does I mean I
49:17
I've often thought why doesn't Workshop do this and I think there must be a
49:22
whole raft of Ip intellectual property um issues surrounding it there would
49:28
stop them because we all know that out and out there there are people who are accessing files to
49:35
make things that are um standings for lots of figures yeah
49:41
um and I can't imagine the workshop aren't thinking about some way feel yeah I mean
49:48
to get around this I think I always found really weird was back in the day when I mean you probably observe this as
49:54
well it was forged world did all the stuff that Workshop couldn't do in plastic and they used to like
50:00
um extra doors and things for rhinos and uses uh then as much as I look forward I love
50:07
the stuff for the making it's become almost like a second Miniatures department now as opposed to fulfilling
50:13
all those things because I all I want and I know it didn't take days that long to make the Jesus look cool head screw I
50:18
just want different head screws for all the Imperial Guard regiments yeah I want different banners different weapon options and stuff like that so I don't
50:24
have to have this particular carbine yeah this particular that's gonna come up this head was that good
50:29
um and I thought that's what photores job was but apparently 94 no no it's it's it's easy because I think that if
50:36
Workshop got to this I think it would be amazing it sounds like because I think to you know you've
50:43
got the two issues going on here with what you're saying is the fact that Forge worlds are no longer
50:48
allowing you to make your armies more colorful like they used to
50:53
and then at the same point in time and I understand there but it feels like it's very much limiting what you can do if
51:00
you are somebody who does want to be on the on the tournament scene is this thing you go we aren't going to make
51:07
weird and wonderful heads anymore and Shields and guns and what I've been swords but we're not going to let you
51:12
buy them from anywhere else either yes you know it'll penalize you if you comes and you go anything and you're going
51:17
well now you you know you've left me with just such a small Avenue of yes of places to be able to
51:24
pick yeah things up I have to start like you do digging into Old Warhammer and
51:29
digging into age of Sigmar and you know not necessarily going to have the thing you want you know and it's you know it's
51:36
it's like um I get it where they're trying to you know
51:41
keep their things for themselves as they should be but same point in time we will
51:46
have more imagination than that yeah I mean here's the thing what we could do is not be on the wit of man
51:52
to have a Games Workshop 3D printer with
51:57
lessons from one of these people and what and what's online it's all you instead of putting a USB
52:05
stick in with the file the printer that you've downloaded yeah you plug it into the internet
52:11
you buy the file it sends it to your printer and then
52:17
then it prints yeah so you don't own the file I've never seen the file it's never
52:23
been on a stick you know that's the kind of thing that maybe because the thing is
52:28
it's not like they would they're not then taking up any space are they they're not they're going oh well we
52:34
thought these heads were going to be really popular we've got 150 million of them and no one's buying them yeah no if
52:41
it exists and yeah well inside the PC yeah and if every if it begins workshops
52:46
or sorry every war horror store had a bank of six or twelve printers that were
52:52
Games Workshop printers yeah and people could just come in like it was Argos yeah have you got a 25-3-2 w and say yes
53:02
sir click you know and you can just how many did you want yeah you know and that
53:08
idea go and have a coffee and a cake and come back yeah I mean that's how I used
53:14
to do it in there one world is like people would come and do their photo orders I remember and you'll be like
53:20
um we have our pickups at 12 like three and five o'clock um the excitement of knowing that something
53:27
was being handed heavily hand-picked for me yeah or the fact that you could
53:33
um if you warded something as the little catalog and they didn't have it someone would actually say We'll cast it for you
53:40
but you'll need to come back next or we'll send that out you know to be able to just read all that with your clerical
53:47
I thought okay yeah yeah I just you see we'll go we'll go with
53:52
the smoking jacket on purposely just for that game but you know you still have that because you used to go into water well that it had a big catalog yeah like
54:00
oh gosh and he just went I'll have yeah them them and them you know I've done it many times if anything it became a bit
54:06
Obsession or going I want just that pointing arm or that head with yeah with
54:12
that thing over one eye yeah and you know it's sad that that's gone you know it really is so Pat we have some patreon
54:19
questions is that correct I just got a quick fire some questions there all right there's only three
54:25
so you wouldn't be too stressing so uh Robert sharp asks I think we might cover
54:30
this a little bit uh it will be interesting to hear Bob's take on the use of CAD in mini design was he
54:37
involved in the shift from physical to digital sculpting at GW how difficult is
54:43
it to move from one medium to the other okay on the card issue uh they didn't start doing it properly at Workshop
54:50
until after I'd left because um the plastic production chain I was used to at that
54:57
time was very much real world sculpting so you were making a three to one master and then passing on for pantography uh
55:06
so that that's the answer to that one um is the transmission sorry about the
55:12
last part of that question how difficult is it to move from one medium to another so moving to digital it's not
55:19
it's it's two completely different things um so it's it's not a case of
55:25
transferring your skills Beyond basic things like anatomy and posing and
55:30
understanding how weapons work um everything else is there is like
55:37
relearning you know yeah um because you know they there is no real transmission as we spoke earlier on
55:44
if you had a you know a matrix type sculpting program that might do it but I don't I'm not aware of anything right
55:51
now that does it you still have to sit with a mouse and a keyboard or a pad and
55:56
and do all your stuff there so it's it's it's it's oranges and apples I'm afraid
56:01
yeah so the original space ring that you ate was that three times bigger no it was one to one yeah yeah the actual
56:09
you know I've got some in fact I've got just before I left Games Workshop there was there was the start of the exercise
56:16
to try to create a history uh of what displacements were like how
56:23
they developed how we got to the mark five of The Mark six um what did Mark IV look like Mark 3 and
56:30
so on so I did a set of drawings um which I only discovered in the Attic about three months ago yeah
56:36
um and I've passed on to what shop so they've now got them in their archives so that's good um by all so I think somewhere in my
56:44
shed I've got some greens which wear scopes of like the mark
56:51
to Mark III you know which was an earlier version so I still got them I'll
56:56
have to look them out um and if we do this again stick in front of the camera I'll be lovely to
57:03
see it you know I've never been pressed that will help it's never been never
57:08
been molded we can Secrets next question uh middle one Roland Lucas says love to
57:15
know what prompted the shift from metal to plastic Minis and his take on the
57:20
pros and cons yeah oh well I say the thing was it raw
57:27
Finance um to make uh uh vulcanized rubber mold
57:32
that can carry say 12 or 15 cavities in it for making models
57:38
would cost then huh I don't know 50 pounds to make that
57:43
and you could spin that mold for maybe 200 spins Aussie under spins before the
57:51
temperature of the metal and any of the Little undercuts destroyed the mold and destroyed the detail
57:57
so that's the kind of the basic cost of making metal figures
58:02
making plastic figures you would have to spend five or ten or fifteen thousand
58:09
pounds to make a mold which was engineered by Craftsmen and then put
58:14
into a huge machine the size of half a house you know and and and would then
58:20
quite happily run that much that mold more or less add infant item really
58:26
um and would just produce figures and and the actual raw cost for plastic was Tiny
58:32
um compared to the cost of a model uh you know I remember I think at one point we were paying
58:38
then we were paying about three or five thousand pounds per metric ton
58:44
for metal and you could buy a ton of plastic for about 800 pounds okay oh
58:52
yeah you know so that was those are those are where the economies came in
59:05
to be from a wide variety of subgenres where does he get his inspiration from playing different miniature games other
59:11
mediums also what games has he freelanced on since
59:17
leaving well we know the quickie
59:23
okay so um I I just were speaking earlier on and I like the idea that that as I said my
59:29
stuff is kind of like generic sci-fi so it's kind of it's kind of like going to
59:35
little you know you get absolutely that's that's an
59:41
analogy I thought there was always good yeah you know you won't get make British
59:46
digestives of course you wouldn't but you'll get mixed squishies I don't want any of that
59:54
you know or so basically what I'm trying to do is offer a wide selection of
1:00:00
components that people can use in their games in my in my mind what's happening
1:00:05
is you've got you've got a gaming session next week and it involves or a fighting uh in a bizarre
1:00:13
you know what the hell who the hell am I going to populate my table like that so
1:00:18
you you look up you know um Market stalls stms and I've got a set of Market
1:00:25
stalls so you can download them print them off slap some paint on them and they're good
1:00:31
to go you know and then I've also got things like you know if you're in a spaceship hanger or you were looking for
1:00:38
a giant Landing strut that looks like it's come from a spaceship but it's the size of your table Yeah to establish
1:00:46
that that's where the spaceship is those kind of things these are all parts and props that can be used in lots
1:00:54
of other games that's why most of my figures are human most of them are people who have got a job to do you know
1:01:03
they're either fixing something or they're trying to sell you something or
1:01:08
they're running away or the kids being naughty you know so that they're all those little things that that you like
1:01:14
to have in your game the ad paper and spice into the game well you
1:01:20
must be the only man I I the only man out there who is actually making bar staff yes
1:01:28
I know they you know there's always some the Indian D and something there's always a big books and sort of looking
1:01:34
yeah a girl wedge behind the bar or the guy behind the bar looks like he used to fight and he's got massive big forearms
1:01:39
but you two are like a whole range of sci-fi bar stuff yeah of course stuff yeah yeah bar staff I've got I'm not
1:01:46
sure the least I've got some that are like some guys sitting down drinking you know look like they're drive too much
1:01:55
Bob May Smith for all your Publishers I mean I made my own game eight years
1:02:02
ago uh Dave about it and we we played the game and it was like it was a mix between battlefleet Gothic where yeah no
1:02:07
[ __ ] battles and then you had like actually on the ship itself like border actions yes and knowing now that there's
1:02:14
all those things exist that I could populate my ship with it makes me so happy one of the things I've got to do
1:02:20
is um is is make more sense on my website because it's not immediately apparent
1:02:25
that all these things are there you know so I will have to redesigned the front end of it so that
1:02:31
it's more easy for people to to understand you know what what is there so to reiterate on on the last patreon
1:02:39
question what was the the last source of bit of sci-fi you watched where that's really triggered your new thoughts oh
1:02:45
there's some stuff in there that's really got I really enjoyed Andor I thought that was really good really well
1:02:50
made kind of quite gritty you know there was there was very little
1:02:56
um magic yeah you know yeah it's just like proper you know just people doing
1:03:01
yeah some bolts wasn't it yeah I like that I like the expanse yeah Advance is
1:03:07
really good yeah yeah various Sci-Fi movies that have cropped up in you know on Netflix and now and Disney and all
1:03:14
that sort of thing so they're all Bliss for the mill you know but also I've got to see things like uh oh I don't know
1:03:20
Terminator or you know and and you know I I the workshop thing is nothing more
1:03:28
less than a album of all these things yeah yeah absolutely you know presented in a specific way so
1:03:36
really all I'm doing is looking at pretty much the same kind of material but presenting it in a different way yeah yeah you know so I have
1:03:43
it's not a contract well there's a controversial argument about space breaks um and you were there back in the day
1:03:50
and I'm not going to ask you to take a stance on one side of the next I'm not going to do that too HMC oh yeah so
1:03:56
there's this thing that should Space Marines be be female um and there's a whole thing out there
1:04:02
where no they shouldn't yes they should and there's there's arguments I remember seeing Alan Merritt player I posted we
1:04:09
made females but yeah I've seen photos were you part of that at the time was
1:04:14
that I think I think Trish means song for us um yeah we were doing them as I think
1:04:21
because we'd be been doing villagers and things like that for Fantasy we wanted
1:04:27
to do some sci-fi ones and I'm pretty sure we did some some females I think maybe Ali did a summer as well yeah I
1:04:34
don't remember I did so I did many with we touched on this earlier on that you
1:04:39
know I believe that that science fiction stuff has to have some realism yeah some
1:04:48
basic physics in it you know and and the basic physics would mean that that a
1:04:53
person man or woman who's wearing a space suit is wearing a spacesuit yeah you know what's going on in the inside
1:04:58
is is irrelevant it's irrelevant really yeah you know so um no I I think I think it's a good
1:05:04
thing you know definitely cool yeah that's what I just want to chill that in there because I was made a whatever age
1:05:10
yeah I've seen I've seen them but I do face them I I do face shy of of
1:05:17
the bearing flesh for no particular reason well being a red bully male I do
1:05:22
like to see a little bit of Flesh on sometime but I when you show me your your space ladies in their spacesuits
1:05:27
they look tasteful and look cool so yeah they're not yeah there's nothing yeah yeah your granny would be all right yeah
1:05:35
that's all right it's not Barbarella Barbara [Laughter]
1:05:43
oh it's a fire back sorry why they don't they should remake it
1:05:50
actually don't you think I think it's I think it'd be said it was being circled potentially
1:05:56
yeah that's insane I don't know whether I think some of that I don't know whether you can recreate some of that
1:06:01
60s I always forget that's what I mean he
1:06:08
was the the mad scientist guy with me yeah yeah oh so
1:06:14
um with regard to what you're making at the moment um you've said you've got the the near
1:06:21
future Chopper is out yeah next year yes is that going to be um
1:06:27
will that be connected to a particular arm of military or will it be generic like well the crew there is a clue for
1:06:33
it and the crew are the overrunners which are the kind of near future uh infantry yeah that I've got
1:06:41
um so I've done several poses for them that will be in that well they've got
1:06:46
for them having them sitting inside to sort of thing oh that's a man in the garden it's a huey so he's gonna have to
1:06:51
the big course machine ends at this side yeah I've been staying giving it so
1:06:56
they'll be there you know have you thoughts about would you would you consider doing a team to be able to sit
1:07:01
in there waiting to to go sure yeah you could do it yeah I'm I've got plenty of seated models so I could I could chop
1:07:08
some into the set you know excellent look at the seats in this one isn't it it's got some nice seats in it we could
1:07:14
easily do that it's not a problem yeah well I don't know if I've got nfms what do you think um we you mentioned before
1:07:21
you started it you've got a figure that might be almost a celebration of you coming on yes STL totally there's a set
1:07:29
of figures that I haven't released yet which what I call the Gallia and they are uh uh
1:07:37
a revisit if you like with of like your standard heavily armored Space Warriors and but
1:07:45
with a Roman flavor um and I've got a whole load of infantry models and so on but I've got the
1:07:51
commander here yeah uh which is this this fella and there's going to be pictures of him up and presumably
1:07:58
there'll be access to that file and you can have that as a free download if you have a printer or a friend who's got one
1:08:05
um and also this thing called the lupus loophox sorry and um again that's the
1:08:11
big Droid thing this is a test print I personally think it's a bit small or we
1:08:17
as they say and if you see him against the model you can see that it's just
1:08:24
like it's imposing enough that's right yeah but yeah it is to be up about here
1:08:29
so I'll redo that as a kit so the one that's that's that's on the file Link at
1:08:36
the moment is for this fella but I think what I'll do is chop them up a bit and make them bigger
1:08:42
um so yeah you're welcome to oh that was extremely kind thanks for half of our uh of all this person yeah I'd love to call
1:08:49
the commander Christmas bonus just feels wrong
1:09:00
this is yeah yeah why not why not just appropriate for this yeah just fun
1:09:07
it's all and that's the thing isn't it you know here we are having a good time wearing some chocolate biscuits and coffee and talking about
1:09:15
fiddling about on a table with little toy swords nothing better in life that's that's right you know they're doing any
1:09:21
harm absolutely right so and you know goes back to where we started doesn't it and you we all take our own version of
1:09:28
it away from it on that's a really nice thing about it absolutely absolutely I'm just leaving this realizing that you've
1:09:34
not only um had an impact on my child my sisters as well yes my brother's playing that
1:09:40
cricket game and me Dad yeah so and all all the uh Corgi cars that were just
1:09:46
playing I just think it's insane you've been such a big big bomb fan the fact that he scored through a lot of jobs and
1:09:51
there was the other the other question was the one about any other um lines that I worked on I worked on
1:09:58
uh iron Crown dead spaceship game called Silent death what would I remember oh no
1:10:04
I don't know that one okay so I did all the spaceships for that um there was another there's a
1:10:09
role-playing game called Trinity Trinity no I didn't you know which was a kind of late
1:10:16
standing water type dark sci-fi yeah um I did some models for that uh
1:10:22
historically I've done loads of stuff for people like victrix or them I know yeah yeah
1:10:30
lovely yeah what did you do for victory because I've literally bought only everything
1:10:35
I'm most of the elderly stuff because they moved away and used the news use another sculptor now um did you do the
1:10:42
British Center and line companies and stuff like that yes oh I use those all the oh yeah good that's I use that all
1:10:49
the time just about the time when they were starting the Cowboys when I I talked toad
1:10:54
um but yeah Victory stuff is good gripping Beast um
1:10:59
laws of fun and wacky stuff for Ross Donna me over at Old Glory and yes yeah
1:11:05
yeah um he's gone through a kind of the wars of Wars which is a great idea so it's
1:11:10
like world gaming what with Wizard of Oz stuff yeah that is just wacky but yeah that's
1:11:18
good fun and yeah there's there's loads of little odd little games like that yeah I've been lucky enough to get
1:11:25
involved with and it's great and the other thing I love is as a freelance you are
1:11:31
foreign business or a game business and you
1:11:38
don't want to hire any more people than you absolutely have to um you can hire the services of someone
1:11:44
like me and that means that very often you get in at the ground floor when there's a new game yeah and that's
1:11:50
exciting because you know you're speaking to the creators you know you get a chance to have some
1:11:55
input you can moderate it it'll be a wee bit if you if you feel it it needs it
1:12:01
um so that's really good you know so I I love being a freelance and I love doing
1:12:08
this stuff I love doing this kind of sci-fi my patreon and website because no
1:12:13
one else can tell me what to do no I could see you love it and
1:12:19
everyone's just me dead down the line stuff you know I made this um this is a
1:12:25
uh Dave Woods who's a really talented painter I spoke about earlier on he's he
1:12:30
said oh he's into the near future stuff here why don't you do a little vehicle like um
1:12:36
almost like a buggy thing so I should have brought it but I've got a little
1:12:41
car you know it's a dead basic little car thing for the Infantry for carrying stuff and he wanted a trailer so I've
1:12:48
done this trailer that's cool and um yeah but it's it's you know what it's just really practical
1:12:53
you know and you could just see it being used in many many places and yeah that
1:12:59
that's why I like being Unbound you know you can just do whatever what illuminate
1:13:04
you like I think what I've taken away from this ultimately Bob is that you've been doing this a really long time and I
1:13:10
I you know I really appreciate this like your passion for it is still there it's still so strong
1:13:15
yeah which amazed me to be Dooney as long as you have and still be
1:13:22
thinking so with with so many new lines and so many new ideas and I still love it so much I think it's amazing already
1:13:28
yeah good yeah well other people are enjoying it that's great you know and it's just nice to yeah just do something
1:13:35
that as I said doesn't hurt anybody doesn't you know it adds to people's
1:13:41
lives you know I always think the big question is are you making the world a better place or a worse place you know
1:13:46
and if you're doing something like this you can really only be making it better can't you well it's not real it's not going to it was it so
1:13:54
I don't think I think uh I think that's if you're making things for better and be making people happy I think that's
1:14:01
that's a good thing about anything else to say to add to it no no I think that's a bit I like to wait a minute well yes I
1:14:08
mean I I thank you again for coming on the show thank you I've showed us all the stuffers I've learned so much I'm uh
1:14:14
seen I'm Blown Away I've got to be honest I I know 3D printing a little bit but to see how good it is yeah
1:14:20
especially with such wonderful things you sculpted Mom thank you for coming on no worries my pleasure being real
1:14:27
pleasure thank you so much I don't know when this is coming out but if if it comes out before Christmas Merry Christmas
1:14:33
yeah it should be up before okay all the best all right cheers guys bye-bye bye

